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Jeanne
Paladin
- Rarity : Hero
- Role : HP

- Element : Light

- Mana Cost : 3
Shield Push
Attacks the forefront enemy to inflict damage and Stun. Recovers HP of the ally with the lowest HP by 25% and grants Protector I on herself. [Sub Skill] Prayer of Protection: Grants Invincible on the ally with the lowest HP for a short time and grants Alleviate III on the allies in your line. Acquires the [Sub Skill] Prayer of Protection at Protector II.
Basic Stats
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ATQ 130 -
DEF 144 -
HP 2439
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CRIT RATE 15% -
CRIT DMG 150% -
ACC 0% -
RES 15%
Skill Stones
Damage
Increases the damage of Shield Push by 20%.
Beneficial Effect
Increases Jeanne's MAX HP by 20%.
Light Protection
Decreases the Protector accumulation condition required to get the Sub Skill: Prayer of Protection by 1.
Jeanne Runes in Lost Centuria
+ Add Rune SetComps with Jeanne in Lost Centuria
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1. Woosa
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2. Shannon
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3. Copper
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4. Ramagos
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5. Prilea
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6. Jeanne
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7. Lapis
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8. Mav
General Info
Comp that is kind of nice to play and differs from the usual Lushen or DOT teams
Elements
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x 2
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x 0
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x 0
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x 1
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x 5
Roles
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x 2 in Attack
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x 1 in Defense
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x 4 in HP
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x 1 in Support
Rarity
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x 2
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x 3
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x 2
-
x 1
Spells
Average mana cost: 3.375
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1. Kuhn
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2. Jeanne
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3. Megan
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4. Bernard
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5. Konamiya
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6. Baretta
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7. Khmun
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8. Thrain
General Info
Comp that made me OS the chapter 12 monsters. The goal here is to always keep 3 speed buffs up in order to outspeed the opponent and spam like a mad man! We will permanently cycle Baretta and Konamiya to melt enemy monsters' HP, and I use Thrain to bring damage burst if the combaty lasts too long and the risk that my backlane would get OSed or simply stuns grows majorly. Jeanne brings CC and Khmun grives some healing. Regarding spells, we will use and abuse DOT from Corruption, use the Divine Protection to tank against Lushen and Tesarion monsters and Transfer mostly to counter Nicki and Perna from the third stage.
Elements
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x 3
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x 1
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x 2
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x 1
-
x 1
Roles
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x 2 in Attack
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x 1 in Defense
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x 1 in HP
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x 4 in Support
Rarity
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x 2
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x 2
-
x 4
-
x 0
Spells
Average mana cost: 3.25
General Info
Comp that made me OS the chapter 12 monsters. The goal here is to always keep 3 speed buffs up in order to outspeed the opponent and spam like a mad man! We will permanently cycle Baretta and Konamiya to melt enemy monsters' HP, and I use Thrain to bring damage burst if the combaty lasts too long and the risk that my backlane would get OSed or simply stuns grows majorly. Jeanne brings CC and Khmun grives some healing. Regarding spells, we will use and abuse DOT from Corruption, use the Divine Protection to tank against Lushen and Tesarion monsters and Transfer mostly to counter Nicki and Perna from the third stage.
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1. Poseidon
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2. Bernard
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3. Konamiya
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4. Mikene
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5. Khmun
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6. Fynn
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7. Sophia
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8. Jeanne
General Info
Useful comp if your backline is high enough in terms of level and runes. The good use of Mikene allows your team to resist longer to other teams' DOT. Combine the use of Spread Damage with Fynn or Sophia when attacking the enemy backline.
Elements
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x 4
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x 0
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x 1
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x 1
-
x 2
Roles
-
x 2 in Attack
-
x 0 in Defense
-
x 2 in HP
-
x 4 in Support
Rarity
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x 3
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x 3
-
x 1
-
x 1
Spells
Average mana cost: 3
General Info
Useful comp if your backline is high enough in terms of level and runes. The good use of Mikene allows your team to resist longer to other teams' DOT. Combine the use of Spread Damage with Fynn or Sophia when attacking the enemy backline.