Jeanne
Paladin
- Rarity : Hero
- Role : HP
- Element : Light
- Mana Cost : 3
Shield Push
Attacks the forefront enemy to inflict damage and Stun. Recovers HP of the ally with the lowest HP by 25% and grants Protector I on herself. [Sub Skill] Prayer of Protection: Grants Invincible on the ally with the lowest HP for a short time and grants Alleviate III on the allies in your line. Acquires the [Sub Skill] Prayer of Protection at Protector II.
Basic Stats
-
ATQ 130
-
DEF 144
-
HP 2439
-
CRIT RATE 15%
-
CRIT DMG 150%
-
ACC 0%
-
RES 15%
Skill Stones
Increases the damage of Shield Push by 20%.
Increases Jeanne's MAX HP by 20%.
Decreases the Protector accumulation condition required to get the Sub Skill: Prayer of Protection by 1.
Jeanne Runes in Lost Centuria
+ Add Rune SetGame saver Tank
- Rune Set to use : Energy
- Prioritized Sub-stats :
- Skill Stones : Beneficial Effect
- Position in comp : 7
By Hakio on the 05/25/2021
Placing Jeanne in the backline allows her to stun the last enemies alive while self-healing. Giving her a lot of HP to increase healing and allow her to sustain longer. DEF, Accuracy (mostly for stunning purposes) and Resistance are a big plus as sub-stats.
Comps with Jeanne in Lost Centuria
-
1. Jeanne
-
2. Bernard
-
3. Shannon
-
4. Colleen
-
5. Prilea
-
6. Soha
-
7. Khmun
-
8. Lapis
General Info
If you are not very lucky with legendaries, this comp is made fore you! I used it to reach 4000 trophies in season 1. The goal of this comp is to loop between Shannon and Colleen's skills to always grant an ATK III boost on all of your monsters. Then, your game should revolve around Prilea and Lapis for AoE damage. Regarding runes: Jeanne (which you can replace by another tank), Khmun and Colleen in Energy, Bernard and Shannon in Swiftness (or Energy), Prilea and Lapis in Fatal and Soha in Accuracy (you can also equip Energy with ACC sub-stats). -> Compo inspirée de Izakii
Elements
-
x 2
-
x 0
-
x 2
-
x 1
-
x 3
Roles
-
x 2 in Attack
-
x 0 in Defense
-
x 1 in HP
-
x 5 in Support
Rarity
-
x 4
-
x 4
-
x 0
-
x 0
Spells
Average mana cost: 3.125
General Info
If you are not very lucky with legendaries, this comp is made fore you! I used it to reach 4000 trophies in season 1. The goal of this comp is to loop between Shannon and Colleen's skills to always grant an ATK III boost on all of your monsters. Then, your game should revolve around Prilea and Lapis for AoE damage. Regarding runes: Jeanne (which you can replace by another tank), Khmun and Colleen in Energy, Bernard and Shannon in Swiftness (or Energy), Prilea and Lapis in Fatal and Soha in Accuracy (you can also equip Energy with ACC sub-stats). -> Compo inspirée de Izakii
-
1. Kuhn
-
2. Shannon
-
3. Bernard
-
4. Eleanor
-
5. Jeanne
-
6. Soha
-
7. Prilea
-
8. Lapis
General Info
Prilea/Lapis comp that will be quite viable up to the master rank (lvl 10 for each monster at that point). The goal is to play around boosts (Bernard / Shannon) and destroy the lines with Prilea / Lapis. Soha is very strong as a counter to monsters like Soha, Lapis, Woosa... Eleanor to last against debuff teams. Jeanne with Reckless Devotion + Giant Warrior to play once Eleanor is out. We will try keeping the cleanse for after Eleanor's death. Useful against DOT teams and clear the Reckless Devotion.
Elements
-
x 3
-
x 0
-
x 0
-
x 2
-
x 3
Roles
-
x 2 in Attack
-
x 1 in Defense
-
x 2 in HP
-
x 3 in Support
Rarity
-
x 3
-
x 3
-
x 1
-
x 1
Spells
Average mana cost: 3.25
General Info
Prilea/Lapis comp that will be quite viable up to the master rank (lvl 10 for each monster at that point). The goal is to play around boosts (Bernard / Shannon) and destroy the lines with Prilea / Lapis. Soha is very strong as a counter to monsters like Soha, Lapis, Woosa... Eleanor to last against debuff teams. Jeanne with Reckless Devotion + Giant Warrior to play once Eleanor is out. We will try keeping the cleanse for after Eleanor's death. Useful against DOT teams and clear the Reckless Devotion.
-
1. Eleanor
-
2. Kuhn
-
3. Rakan
-
4. Ramagos
-
5. Jeanne
-
6. Seara
-
7. Baretta
-
8. Nicki
General Info
Easy farming despite high costs but a frontlane that we won't use so it balances out the costs.
Elements
-
x 1
-
x 1
-
x 2
-
x 2
-
x 2
Roles
-
x 2 in Attack
-
x 1 in Defense
-
x 4 in HP
-
x 1 in Support
Rarity
-
x 0
-
x 1
-
x 3
-
x 4
Spells
Average mana cost: 4.125